Development

Trends.Earth is free and open-source software, licensed under the GNU General Public License, version 2.0 or later.

There are a number of components to the Trends.Earth tool. The first is a QGIS plugin supporting calculation of indicators, access to raw data, reporting, and production of print maps . The code for the plugin, and further instructions on installing it if you want to modify the code, are in trends.earth GitHub repository.

The Trends.Earth QGIS plugin is supported by a number of different Python scripts that allow calculation of the various indicators on Google Earth Engine (GEE). These scripts sit in the “gee” sub-folder of that GitHub repository. The GEE scripts are supported by the landdegradation Python module, which includes code for processing inputs and outputs for the plugin, as well as other common functions supporting calculation of NDVI integrals, statistical significance, and other shared code. The code for this module is available in the landdegradation repository on GitHub.

Further details are below on how to contribute to Trends.Earth by working on the plugin code, by modifying the processing code, or by contributing to translating the website and plugin.

Modifying the QGIS Plugin code

Installing dependencies

Python

The plugin is coded in Python. In addition to being used to run the plugin through QGIS, Python is also used to support managing the plugin (changing the version, installing development versions, etc.). Though Python is included with QGIS, you will also need a local version of Python that you can setup with the software needed to manage the plugin. The easiest way to manage multiple versions of Python is through the Anaconda distribution. For work developing the plugin, Python 3 is required. To download Python 3.7 (recommended) though Anaconda, see this page.

Python dependencies

In order to work with the trends.earth code, you need to have Invoke installed on your machine, as well as a number of other packages that are used for managing the documentation, translations, etc. These packages are all listed in the “dev” requirements file for Trends.Earth, so they can be installed by navigating in a command prompt to the root of the trends.earth code folder and typing:

pip install -r requirements-dev.txt

Note

If you are using Anaconda, you will first want to activate a Python 3.7 virtual environment before running the above command (and any of the other invoke commands listed on the page). One way to do this is by starting an “Anaconda prompt”, by following the instructions on this Anaconda page.

PyQt

PyQt5 is the graphics toolkit used by QGIS3. To compile the user interface for Trends.Earth for QGIS3 you need to install PyQt5. This package can be installed from pip using:

pip install PyQt5

Note

PyQt4 is the graphics toolkit used by QGIS2. The best source for this package on Windows is from the set of packages maintained by Christoph Gohlke at UC Irvine. To download PyQt4, select the appropriate package from this page. Choose the appropriate file for the version of Python you are using. For example, if you are using Python 2.7, choose the version with “cp27” in the filename. If you are using Python 3.7, choose the version with “cp37” in the filename. Choose “amd64” for 64-bit python, and “win32” for 32-bit python.

After downloading from the above link, use pip to install it. For example, for the 64-bit wheel for Python 3.7, you would run:

pip install PyQt4-4.11.4-cp37-cp37m-win_amd64.whl

Changing the version of the plugin

The convention for Trends.Earth is that version numbers ending in an odd number (for example 0.65) are development versions, while versions ending in an even number (for example (0.66) are release versions. Development versions of the plugin are never released via the QGIS repository, so they are never seen by normal users of the plugin. Odd-numbered development versions are used by the Trends.Earth development team while testing new features prior to their public release.

If you wish to make changes to the code and have downloaded a public release of the plugin (one ending in an even number), the first step is to update the version of the plugin to the next sequential odd number. So, for example, if you downloaded version 0.66 of the plugin, you would need to update the version to be 0.67 before you started making your changes. There are several places in the code where the version is mentioned (as well as within every GEE script) so there is an invoke task to assist with changing the version. To change the version to be 0.67, you would run:

invoke set-version -v 0.67

Running the above command will update the version number every place it is referenced in the code. To avoid confusion, never change the version to one that has already been released - always INCREASE the value of the version tag to the next odd number.

Testing changes to the plugin

After making changes to the plugin code, you will need to test them to ensure the plugin behaves as expected, and to ensure no bugs or errors come up. The plugin should go through extensive testing before it is released to the QGIS repository (where it can be accessed by other users) to ensure that any changes to the code do not break the plugin.

To test any changes that you have made to the plugin within QGIS, you will need to install it locally. There are invoke tasks that assist with this process. The first step prior to installing the plugin is ensuring that you have setup the plugin with all of the dependencies that it needs in order to run from within QGIS. To do this, run:

invoke plugin-setup

The above task only needs to be run immediately after downloading the trends.earth code, or if any changes are made to the dependencies for the plugin. By default plugin-setup will re-use any cached files on your machine. To start from scratch, add the -c (clean) flag to the above command.

After running plugin-setup, you are ready to install the plugin to the QGIS plugins folder on your machine. To do this, run:

invoke plugin-install

After running the above command, you will need to either 1) restart QGIS, or 2) use the Plugin Reloader to reload the Trends.Earth plugin in order to see the effects of the changes you have made.

By default plugin-install will overwrite any existing plugin files on your machine, but leave in place any data (administrative boundaries, etc.) that the plugin might have downloaded. To start from scratch, add the -c (clean) flag to the above command. You may need to close QGIS in order to successfully perform a clean install of the plugin using the -c flag.

Note

By default plugin-install assumes you want to install the plugin to be used in QGIS3. To install the plugin for use in QGIS3, add the flag -v 2 to the plugin-install command. Remember the plugin may or may not be entirely functional on QGIS3 - the plugin was originally designed for QGIS2 and is still being tested on QGIS3.

Syncing and deploying changes to the binaries

To speed the computations in Trends.Earth, some of the tools allow making use of pre-compiled binaries that have been compiled using numba. Numba is an open source compiler that can compile Python and NumPy code, making it faster than when it is run as ordinary Python. To avoid users of Trends.Earth needing to download Numba and all of its dependencies, the Trends.Earth team makes pre-compiled binaries available for download if users choose to install them.

To generate pre-compiled binaries for the OS, bitness (32/64 bit) and Python version you are running on your machine, use:

invoke binaries-compile

Note

You will need a C++ compiler for the above command to work. On Windows, see this github page for details on how to install the Microsoft Visual C++ compiler needed for you Python version. On MacOS, you will most likely need to install Xcode. On Linux, install the appropriate version of GCC.

To make binaries publicly available, they are distributed through an Amazon Web services S3 bucket. To upload the binaries generated with the above command to the bucket, run:

invoke binaries-sync

Note

The above command will fail if you do not have keys allowing write access to the trends.earth bucket on S3.

The above command will sync each individual binary file to S3. However, users of the toolbox download the binaries as a single zipfile tied to the version of the plugin that they are using. To generate that zipfile so that it can be accessed by Trends.Earth users, run:

invoke binaries-deploy

Note

The above command will fail if you do not have keys allowing write access to the trends.earth bucket on S3.

Building a plugin ZIP file

There are several invoke tasks to help with building a ZIP file to deploy the plugin to the QGIS repository, or to share the development version of the plugin with others. To package the plugin and all of its dependencies into a ZIP file that can be installed following the process described in the Trends.Earth readme, run:

invoke zipfile-build

This command will create a folder named build at the root of the trends.earth code folder, and in that folder it will create a file called LDMP.zip. This file can be shared with others, who can use it to manually install Trends.Earth. This can be useful if there is a need to share the latest features with someone before they are available in the publicly released version of the plugin.

Deploying the development version ZIP file

The Trends.Earth GitHub page gives a link a ZIP file that allows users who may not be developers to access the development version of Trends.Earth. To create a ZIP file and make it available on that page (the ZIP file is stored on S3), run:

invoke zipfile-deploy

This command will package the plugin and copy it to https://s3.amazonaws.com/trends.earth/sharing/LDMP.zip.

Note

The above command will fail if you do not have keys allowing write access to the trends.earth bucket on S3.

Modifying the Earth Engine processing code

The Google Earth Engine (GEE) processing scripts used by Trends.Earth are all stored in the “gee” folder under the main trends.earth folder. For these script to be accessible to users of the trends.earth QGIS plugin, they have to be deployed to the api.trends.earth service Conservation International maintains in order to allow users of the plugin to use Earth Engine without the need to know how to program, or to have individual user accounts on GEE. The below describes how to test and deploy GEE scripts to be used with Trends.Earth.

Setting up dependencies

docker

The trends.earth-CLI package requires docker in order to function. Follow these instructions to install docker on Windows, and these instructions to install docker on Mac OS. If you are running Linux, follow the instructions on this page that are appropriate for the Linux distribution you are using.

Testing an Earth Engine script locally

After installing the trends.earth-CLI package, you will need to setup a .tecli.yml file with an access token to a GEE service account in order to test scripts on GEE. To setup the GEE service account for tecli, first obtain the key for your service account in JSON format (from the google cloud console), then and encode it in base64. Provide that base64 encoded key to tecli with the following command:

invoke tecli-config set EE_SERVICE_ACCOUNT_JSON key

where “key” is the base64 encoded JSON format service account key.

While converting a script specifying code to be run on GEE from JavaScript to Python, or when making modifications to that code, it can be useful to test the script locally, without deploying it to the api.trends.earth server. To do this, use the run invoke task. For example, to test the “land_cover” script, go to the root directory of the Trends.Earth code, and, in a command prompt, run:

invoke tecli-run land_cover

This will use the trends.earth-CLI package to build and run a docker container that will attempt to run the “land_cover” script. If there are any syntax errors in the script, these will show up when the container is run. Before submitting a new script to api.trends.earth, always make sure that invoke tecli-run is able to run the script without any errors.

When using invoke tecli-run you may get an error saying:

Invalid JWT: Token must be a short-lived token (60 minutes) and in a
reasonable timeframe. Check your iat and exp values and use a clock with
skew to account for clock differences between systems.

This error can be caused if the clock on the docker container gets out of sync with the system clock. Restarting docker should fix this error.

Editing vector layer templates

Trends.Earth allow users to digitize new vector features to delineate areas of special interest.

For now only “false positive/negative” layers are supported, but more can be added if necessary. Any vector layer is created from the template GeoPackage files, which can be found inside the data/error_recode folder of the plugin installation directory. For each vector type there are 6 template files, one for each UN official language. The ISO language code is added as a suffix to the file name. This is necessary to provide localized labels in the attribute forms. When creation of the vector layer is requested QGIS will look for the template file taking QGIS locale into accont, as a fall-back option English version of the template file is used.

To change schema of the layer it is necessary to change corresponding template files in the data/error_recode folder of the plugin installation directory. Also template file contains a buil-in default styling and attribute form configuration which will be automatically applied to the layer when loading into QGIS.

To display charts in the attribute form a built-in QML widget is used. Data for charts are stored in the vector layer attribute table. Values from the corresponding fields extracted with the help of expressions.

The code to generate charts looks like this:

import QtQuick 2.0
import QtCharts 2.0

ChartView {
    width: 380
    height:200
    margins {top: 0; bottom: 0; left: 0; right: 0}
    backgroundColor: "#eeeeec"
    legend.alignment: Qt.AlignBottom
    antialiasing: true
    ValueAxis {
        id: valueAxisY
        min: 0
        max: 100
    }

    BarSeries {
        id: mySeries
        axisY: valueAxisY
        axisX: BarCategoryAxis { categories: ["Productivity", "Land cover", "Soil organic carbon"] }
        BarSet { label: "Degraded"; color: "#9b2779"; values: [expression.evaluate("\"prod_deg\""), expression.evaluate("\"land_deg\""), expression.evaluate("\"soil_deg\"")] }
        BarSet { label: "Improved"; color: "#006500"; values: [expression.evaluate("\"prod_imp\""), expression.evaluate("\"land_imp\""), expression.evaluate("\"soil_imp\"")] }
        BarSet { label: "Stable"; color: "#ffffe0"; values: [expression.evaluate("\"prod_stab\""), expression.evaluate("\"land_stab\""), expression.evaluate("\"soil_stab\"")] }
    }
}

To extract field value function expression.evaluate("\"prod_deg\"") is used, the only argument it accepts is the name of the field. For false positive/negative layers chart contains three indicators: productivity, land cover and soil organic carbon. For each indicator plugin keeps three values stable, degraded and improved percentage of the polygon area. For example, in case of productivity indicator fields will be:

  • prod_deg - degraded productivity

  • prod_stab - stable productivity

  • prod_imp - improved productivity

The same naming approach is applied to land cover (land_* fields) and soil organic carbon (soil_* fields).

Calculation of area percentage is done with custom expression function, its code can be found in the file charts.py in the plugin root directory. Function optimized to work with large polygons and uses following workflow. For a given geometry find a bbox and extract raster susbset using this bbox. Perform in-memory geometry rasterization and apply it as a mask to raster. Then count number of pixels which have specific value and calculate percentage. As pixel counting is built on numpy array functions it is very fast even for big polygons.

On the first attempt to edit a vector layer the user will be presented with a dialog where they should select which datasets to use for indicators. Then plugin will setup default expression values for all indicator fields, so the value will be updated on every geometry change.

Dataset metadata handling

Dataset metadata are stored in the QGIS QMD format. These QMD files can be created for each raster individually and also for the whole dataset. Metadata editor dialog is opened from the Edit metadata menu in the Trends.Earth dock.

When dataset is exported to ZIP, conversion to ISO XML is performed using XSLT transformation. Corresponding transformation are located in the data\xsl subdirectory of the plugin installation folder.

Updating the Reporting Framework

Overview of the Reporting Framework

The Reports Framework is designed to be extensible while also providing interactivity to the user through non-blocking operations. The Framework heavily leverages on QgsProject and QgsPrintLayout classes which are not thread safe hence, the use of qgis_process to do the heavy lifting of generating the reports (and charts). You can find more information about qgis_process here.

There are two main steps the toolbox performs when generating reports (and charts) for the default layers in a job:

  1. It creates a ReportTaskContext object that constitutes a ReportConfiguration object (see Configuring Report Parameters) and a Job object that is represented in the Datasets panel. This ReportTaskContext object is serialized to a JSON file and then passed as one of the arguments in a ReportProcessHandlerTask object (that inherits from QgsTask).

  2. The ReportProcessHandlerTask object initiates a separate instance of qgis_process and passes the path to the JSON file as an input to trendsearth:reporttask processing algorithm. This is a thin wrapper that deserializes the file to the ReportTaskContext object and passes it to a ReportTaskProcessor object that is responsible for generating the reports and the job’s QGIS project. For algorithms that require charts, the ReportTaskProcessor object passes the job object to a AlgorithmChartsManager object which checks whether there is a chart configuration defined for the job’s algorithm. If defined, it generates the corresponding charts as PNG files. (See Adding Chart Configurations for more information about chart configurations)

The diagram below provides a high-level illustration of this process:

../_images/report_dev_process.png

* Click on the image for an enlarged view.

Note

Some of the function names in the diagram above have been simplified for illustration purposes. The aforementioned classes can be found in the LDMP.reports and LDMP.processing_provider.report modules.

Adding Report Layout Variables

Report variables provide context information related to a job, layer (or band) or Reports during the report execution process. Currently, the toolbox supports variables listed in the Layout Expression Variables section.

Each variable is defined as a namedtuple in the LDMP.reports.expressions module and, is subsequently updated and evaluated by the ReportTaskProcessor object.

Follow the guidelines below on how to add new job or current layer variables.

Job Variable

It enables information about the current job - being executed - to be added to a report layout. Information about each job variable is encapsulated in a JobAttrVarInfo object that is made up of four attributes:

Attribute Name

Description

Data Type

Default Value

job_attr

Attribute name of a Job object as used in a dot notation. For instance, id corresponds to job.id. You can even use the dot notation to refer to attributes in inner nested classes e.g. results.uri.uri.

String

N/A

var_name

Name of the report layout variable. It should be prefixed with te_job_.

String

N/A

default_value

A default value to use for var_name, mostly applied when designing layouts.

object

object

fmt_func

A function object that will be used to convert the job’s attribute value to a format that is compatible with QGIS expressions. For instance, str can be used to convert the value of a job’s id from UUID to string. You can also use lambda functions here.

function object

None

The code snippet below shows how to add a variable te_job_result_name that corresponds to job.results.name.

# LDMP/reports/expressions.py
def _job_attr_var_mapping() -> typing.List[JobAttrVarInfo]:
    return [
        ...
        JobAttrVarInfo('results.name', 'te_job_result_name', '', str),
        ...
    ]

Layer Variable

It provides information about the current raster layer being executed. This variable information is encapsulated in a LayerVarInfo object that is made up of three attributes:

Attribute Name

Description

Data Type

Default Value

var_name

Name of the report layout variable. It should be prefixed with te_current_layer_.

String

N/A

default_value

A default value to use for var_name, mostly applied when designing layouts.

object

object

fmt_func

A function object that will be used to extract and/or convert a value from a QgsRasterLayer object to a format that is compatible with QGIS expressions. You can also use lambda functions here.

For instance, lambda layer: layer.name() returns the layer name.

function object

None

The code snippet below shows how to add a variable te_current_layer_height that corresponds to the raster layer’s height.

# LDMP/reports/expressions.py
def _current_job_layer_var_mapping() -> typing.List[LayerVarInfo]:
    return [
        ...
        LayerVarInfo(
            'te_current_layer_height',
            '',
            lambda layer: layer.height()
        )
        ...
    ]

Note

These variables are only available in the layout scope.

Adding Chart Configurations

Charts can be grouped using a chart configuration object that corresponds to a specific algorithm. Defining a new chart configuration is a three-step process:

  1. Create a new chart class that inherits from BaseChart in the LDMP.reports.charts module. Implement the export function to specify the chart type, properties etc. using the Plotly Python library that ships with QGIS. Finally, within the export function, call the save_image function to write the Plotly’s Figure object as an image file using any of the formats supported by Qt’s QImageWriter class. You can also specify the path as relative to the root output directory which is also available as an attribute in the base class. See the code snippet below:

    # LDMP/reports/charts.py
    Class MyCustomChart(BaseChart):
        def export(self) -> typing.Tuple[bool, list]:
            status = True
            messages = []
    
            # Create chart Figure using Plotly and set properties
            fig = go.Figure(...)
    
            # Add warning or error messages
            messages.append('Colour list not supported.')
    
            # Set image path in dataset's reports folder
            img_path = f'{self.root_output_dir}/chart-NDVI.png'
    
            # Save image and append its path
            self.save_image(fig, img_path)
            self._paths.append(img_path)
    
            return status, messages
    

    You can refer to the UniqueValuesPieChart class for a more complete example.

  2. Create a chart configuration class that inherits from BaseAlgorithmChartsConfiguration and implement the _add_charts function. The chart configuration class basically defines which charts will be used for a given algorithm. The layer_band_infos attribute is a list of LayerBandInfo objects that contains the layer and band_info data required to produce the charts. You can refer to the LandCoverChartsConfiguration class for a more complete example.

  3. Finally, map an algorithm (name) to the correspond chart configuration class in the AlgorithmChartsManager class as shown below:

    # LDMP/reports/charts.py
    Class AlgorithmChartsManager:
        def _set_default_chart_config_types(self):
            ...
            self.add_alg_chart_config('land-cover', LandCoverChartsConfiguration)
            self.add_alg_chart_config('productivity', MyCustomLandProductivityChartsConfiguration)
            ...
    

    The AlgorithmChartsManager class, which is instantiated in the ReportTaskProcessor object, will create a new chart configuration object for a corresponding job’s algorithm when reports are being generated.

Contributing to the documentation

Overview

The documentation for Trends.Earth is produced using Sphinx, and is written in reStructuredText format. If you are unfamiliar with either of these tools, see their documentation for more information on how they are used.

The documentation for Trends.Earth is stored in the “docs” folder under the main trends.earth directory. Within that folder there are a number of key files and folders to be aware of:

  • build: contains the build documentation for trends.earth (in PDF and HTML format). Note it will only appear on your machine after running the docs-build invoke task.

  • i18n: contains translations of the documentation into other languages. The files in here are normally processed automatically using invoke tasks, so you shouldn’t ever have reason to modify anything in this folder.

  • resources: contains any resources (primarily images or PDFs) that are referred to in the documentation. Currently there is only one folder (“EN”, for English) as all of the images in the documentation are from the English version of the plugin - if appropriate additional folders can be added under “resources” with two-letter language codes to include images specific to a particular language.

  • source: contains the reStructuredText source files that define the documentation (these are the actual English text of the documentation, and are the files you are most likely to need to modify).

Installing dependencies

Python dependencies

In order to work with the documentation, you need to have invoke, Sphinx, sphinx-intl, and sphinx-rtd-theme (the theme for the Trends.Earth website) installed on your machine. These packages are all listed in the “dev” requirements file for Trends.Earth, so they can be installed by navigating in a command prompt to the root of the trends.earth code folder and typing:

pip install -r requirements-dev.txt

LaTeX

LaTeX is used to produce PDF outputs of the documentation for Trends.Earth.

To install on Windows, follow the process outlined here to install the proTeXt distribution of LaTeX from the zipfile available here. The LaTeX installer is quite large (several GB) so it might take some time to download and install.

On MacOS, MacTeX is a good option, and can be installed following the instructions here.

On Linux, installing LaTeX should be much easier - use your distribution’s package manager to find and install whatever LaTeX distribution is included by default.

Qt Linguist

Qt Linguist is also needed in order to pull strings from the code and GUI for translation. The “lrelease” command must be available and on your path. Try trying:

lrelease

within a terminal window. If the file is not found, you’ll need to install Qt Linguist. This page is one source of installers for Qt Linguist. Once you install Qt Linguist ensure you add the folder containing lrelease to your path so that the Trends.Earth invoke script can find it.

Updating and building the documentation

Once you have installed the sphinx requirements, you are ready to begin modifying the documentation. The files to modify are located under the “docs\source” folder. After making any changes to these files, you will need to build the documentation in order to view the results. There are two versions of the Trends.Earth documentation: an HTML version (used for the website) and a PDF version (for offline download). To build the documentation for Trends.Earth, use the “docs-build” invoke task. By default, this task will build the full documentation for Trends.Earth, in HTML and PDF, for all supported languages. This can take some time to run (up to a few hours). If you are just testing the results of some minor changes to the documentation, it is usually best to use the -f option (for “fast”). This option will build only the English HTML documentation, which should take only a few seconds. To build using the fast option, run:

invoke docs-build -f

The above command will take a few seconds to run, and then if you look under “docs\build\html\en”, you will see the HTML version of the documentation. Load the “index.html” file in a web browser to see how it looks.

To build the full documentation, for all languages, in PDF and in HTML (remember this could take a few hours to complete), run:

invoke docs-build

After running the above command you will see (for English) the HTML documentation under “docs\build\html\en”, and the PDFs of the documentation under “docs\build\html\en\pdfs”.

If you want to test a specific language (when testing translations, for example), you can specify a two letter language code to only build the docs for that language. For example, to build the Spanish documentation only, run:

invoke docs-build -l es

Note that options can be combined, so you can use the fast option to build only the HTML version of the Spanish documentation by running:

invoke docs-build -f -l es

When building the full documentation for the website, it is a good idea to first remove any old builds of the documentation, as they might contain files that are no longer used in the updated documentation. To do this, use the -c (clean) option:

invoke docs-build -c

In general, docs-build MUST complete without any errors if you are planning to share the documentation or post it on the website. However, when testing things locally, you might want to ignore documentation errors that pop up only for some of the languages (due to syntax errors arising from translation errors, etc.), and continue building the remaining documentation regardless of whether there are any errors. To do this, use the -i (ignore errors) option:

invoke docs-build -i

Whenever you make any changes to the text of the documentation, it is a good idea to push the latest strings to Transifex so they can be translated. To update the strings on Transifex with any new changes, run:

invoke translate-push

Note

To successfully run the above command you will need to have the key for the Trends.Earth transifex account.

Building documentation for release

Before releasing new documentation, always pull the latest translations from Transifex so that all translations are up to date. To do this, run:

invoke translate-pull

To build a version of the documentation for public release (either to the website, or in PDF) you must build the entire documentation using docs-build with no additional parameters:

invoke docs-build

This process must complete successfully with no errors. If any errors occur during the process, review the error message, and make any modifications needed to allow the build to complete successfully. Once the build completes with no errors, the files are ready to be deployed on the website.

Note

Both of the above commands also have -f (force) options that force pulling or pushing the latest translations from or to Transifex (respectively). Only use these options if you are VERY sure of what you are doing, as they can completely overwrite the translations on Transifex, leading to lost work done by the translators if the latest translations have not yet been committed to github.

Adding new documentation text

Any new .rst files that are added to the documentation need to be added to several configuration files to ensure they appear in the navigation menu, that they are properly translated, and (for tutorials) to ensure that they are generated in PDF so they can be downloaded for offline use.

  • docs\source\index.rst: add new .rst files in the appropriate place here to ensure that they are linked to from the navigation menu.

  • .tx\config: list new .rst files here (in the same format as the other files already included) in order to make the translation software aware of them so that they can be translated

  • docs\source\conf.py: if you want to generate a PDF file of page of the website, then you must list that page here in the latex_documents list. Usually we do this only for tutorial pages that we want to make available to workshop participants in individual PDFs. Every page on the site will be included in the PDF version of the website as a whole, regardless of whether it is in the latex_documents list.

Adding new images or other resources

Any new images or other resources (PDFs, etc.) that are needed by the documentation should be added under “docs\resources\en”. If desired, it is possible to upload different versions of an image so that the image appears with the proper translations. This could be useful if you want to show the GUI interface in the appropriate language, for example. to do this, first upload a copy of the image to “docs\resourcesen” (with English text in it). Then, create a copy of the image with translated text and place that image under the appropriate folder for that language (for example an image showing Spanish translations would go under “docs\resources\es”). The English version of the image will be used as the default for all languages for which a native version of the image is not provided, while a localized version will be used when available.

Note

There is another folder, docs\\source\\static, that is used to hold resources temporarily while running the scripts that build the Trends.Earth documenation. You may have images listed under that folder if you have ever built the documenation on that machine. This folder should never be used to add new resources - new resources should always go under docs\\resources\\en or, for translated images, the appropriate language-specific folder under docs\\resources.

Contributing as a translator

The translations for both the QGIS plugin and also for this site are managed by transifex. If you’d like to contribute to translating the plugin and documentation (and we’d love to have your help!) you can request to join our team through transifex, or by emailing us at trends.earth@conservation.org.